A wavuun mindblade, Vuirah is a soldier-turned-mercenary with a soured worldview, but is a consummate professional when it comes to his work
Wavuun magus (mindblade) 3 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9)
None Medium humanoid (wavuun)
Init + 2; Senses darkvision 60 ft.; Perception + 3
AC 16, touch 12, flat-footed 14 (+ 4 armor, + 2 Dex)
hp 29 (3d8+9)
Fort + 4, Ref + 3, Will + 3; + 2 vs. fear
Speed 30 ft.
Melee mindblade + 7 (1d10 + 6/19-20)
Special Attacks magus arcana (arcane accuracy UM), psychic pool (+ 2, 6 points), spell combat, spellstrike
Spell-Like Abilities (CL 3rd; concentration + 2)
1/day—comprehend languages , detect magic , mage hand , message, read magic
Magus (Mindblade) Spells Known (CL 3rd; concentration + 6)
1st (4/day)— enlarge person (DC 14), long arm, shield, shocking grasp
0 (at will)— daze (DC 13), detect magic , mage hand , ray of frost , read magic , spark (DC 13)
Str 16, Dex 15, Con 12, Int 16, Wis 10, Cha 8
Base Atk + 2; CMB + 5; CMD 17
Feats Combat Casting, Extra Arcane Pool, Toughness
Bonus Feats Exotic Weapon Proficiency: bastard sword (background trait), Intimidating Prowess (character trait), Psychic Sensitivity (racial feat)
Skills Acrobatics + 3, Diplomacy – 1 (+ 1 when negotiating payment for a quest or a service that you provide), Intimidate + 8 (+ 10 when negotiating payment for a quest or a service that you provide), Knowledge (arcana) + 9, Perception + 3, Sense Motive + 0 (+ 2 when negotiating payment for a quest or a service that you provide), Spellcraft + 9
Languages Asurai, Botani, Common, Morellan, Wavuun
SQ fearless, latent magic, phrenology (knowledge [arcana]), prehensile tail, read aura (perception)
Combat Gear potion of cure light wounds (3); Other Gear chain shirt, backpack, bedroll, belt pouch, flint and steel, prismatic crystal, torch (10), trail rations (5), waterskin, 315 gp
Arcane Accuracy + 3 (Su) 1 Arcane Pool: + 3 to attack rolls until the end of your turn.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Fearless + 2 racial bonus on all saving throws against fear.
Latent Magic Gain Psychic Sensitivity as bonus feat, and 1/day – comprehend languages, detect magic, mage hand, message, read magic
Phrenology (Knowledge [Arcana], 1/day) Examine a creature’s skull to learn it’s psychological attributes.
Power Attack – 1/+ 2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Tail can carry small items or retrieve them as swift action. Can’t use weapons.
Psychic Pool + 2 (6/day) (Su) Summon a weapon made of pure psychic energy.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Spell Combat (Ex) Use a weapon with one hand at – 2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
‘I have come here looking for work. I have also come to continue practicing my philosophical belief that the world needs strong warriors for stable societies, and that peace is a pipe dream prothelsized by weak cowards who cannot defend themselves and naive pacifists who lack life experience. But mainly, I am looking for the work.’
The un’suah rae’gun is not a warmongering doctrine; it is rather better described as viciously anti-pacifist.
Practitioners of un’suah rae’gun believe that the threat of force is necessary for a safe society; without it, enemies will encroach upon one’s territory, see them as weak and fit to strike at. Without strong, skilled warriors to ward civilians, there will always be the risk of falling to those who are willing to turn to conquest to attain resources and land. To see it is a warmongering ideal is an insult to those who serve un’suah rae’gun, but there are those within and outside of wavuun society who believe it is so, primarily because of those who have not helped its cause.
Vuirah is one of those people.
Born in Aeveran Larush – the capital city of Varuunda, the Aegean Isle – Vuirah was part of the wavuun equivalent of a military family. Vuirah’s arl’vaea – their parent who raised them after their birth in the communal spawning pools – was a renowned psiblade of the erenaula; the military of Aeveran Larush. Their arl’vaea followed the rae’gun as their chief un’suah, and from a young age taught Vuirah the principles of what it meant to them: a noble ideal of defending those who couldn’t defend themselves.
Vuirah, however, turned out not as empathic as their arl’vaea. They came to understand it as a doctrine condemning over-idealistic notions of peace; that not all situations could be solved with diplomacy, and to hold back from an enemy who would cause harm to your society was the greatest moral transgression one could commit.
Unfortunately for Vuirah, they took their ideals too far. Though they refuse to explain the specifics, they are open about the fact they were accepted into but then subsequently expelled from the erenaula. Though they claim they were young and reckless, they cryptically state they acted because ‘no others would’, and believes they did the right thing, though subsequently admits they deserved to get expelled for it. Vuirah says they’re not mutually incompatible opinions.
Between then and now, Vuirah left the Aegean Isle, turning their talents to mercenary work and travelling the land. They joined a group of mercenaries before leaving due to disputes with their unreasonable leader; many of their fellow mercs – whom Vuirah had developed a strong bond with – left in their wake and formed a separate group known as the Bastard’s Sons. While not under their banner, Vuirah remains on good terms with them and seeks them out for connections when looking for work.
Vuirah is tall, standing at about 6’2’’, which is around average for a wavuun. Their skin is a dark grey, with a light shine that gives it an almost silver tint. Opalescent shades of blue and purple can be seen within this shine. While possessing the elongated build of most wavuun, they are noticeably fitter with lean muscle.
Their face appears gaunt, with a large, dominant cranial horn protruding from the center of their head and two smaller ones jutting out the base of the large one. Their eyes are bright green, and glow vibrantly when they manifests their psychic blades, of which are the same color.
Personality and Disposition
Jaded and cynical from their experiences, Vuirah is not one for dalliances, and their racial disposition towards logic and aversion to emotions makes them inclined to speak their mind without empathy or regard for others’ feelings. However, despite their rudeness, they are a consummate professional. While aggressive in negotiating their contracts, once a fair deal has been agreed upon, Vuirah will do everything in their power to get the job done.
Though ultimately reserved and enjoying their personal space, Vuirah does not shy away from sharing their thoughts when around others. While usually sound in their advice, they are very aggressive and self-assured in their opinion, which has lead to many vicious disagreements between themselves and their superiors or peers. This has on more than one occassion cost Vuirah work.
Vuirah is not a fan of their own people. Vuirah believes them to be hypocrites; that though they preach pragmatism, they find their obsession with formal etiquette stifling. They believe that for a race that biologically possess restrained emotional inhibitions, it is inane they cannot speak plainly amongst one another, as if there is risk of offense or provocation. Vuirah believes that for all their race proclaims to be of reasonable mind, they are plagued by a hubris and self-importance, wallowing in their own success while patronizingly looking down on the races of the world they inhabit as extra-terrestrials.
For this reason, Vuirah tends not to get along with other wavuun. They believe Vuirah expresses their fie-hu – a wavuun’s ‘private face’, wherein they speak their mind and personal emotions – far too liberally, whereas Vuirah should be displaying their ea-hu – their ‘public face’, which is expected to be more respectable and leaning towards logical reasoning. It is suspected by many of their own people who have met them during their mercenary work that they left the Aegean Isle likely because most of their perceived rudeness.
That is not to say others don’t find Vuirah grating; indeed, many who interact with them come to understand how special of a case they must have been if a race as patient as the wavuun found them intolerable in their society. But like with any rude individual, there are those who appreciate Vuirah’s bluntness, and their unique wavuunian take on it adds a flavor not found in hard-spoken mercenaries.
Vuirah often bonds with those who possess a certain level of grit and worldly experience, particularly other soldiers or mercenaries. They enjoy listening to and sharing stories – particularly war stories – and also enjoys a good debate, preferring topics relating to political and philosophical ideas that they can apply their un’suah to, though the respect they treat any participants of such discussion is entirely dependent on how good of terms they are with Vuirah, if at all. Despite this, Vuirah has found themselves bonding with those of very different ideologies to them, with some such individuals even becoming close companions whom Vuirah spars with to temper their own ideals.
Belying their aggressive personality, Vuirah enjoys quieter activities when not engaging in combat or conversation. They like to read – particularly tomes of arcane knowledge – and prefers to relax to meditative music. They regularly engage in the act of lathering themselves in swaanen; a wavuun-created body paste that creates a pleasant tingling and shivering sensation on the skin. This is often done in private, since it involves undressing and covering the entire body.